Fields, mines and workshops
Wheat, wood, stone, fish and gold turn into bread, cloth, wine, pastries and jewels — mills, bakeries, dairies, weavers, vineyards, a distillery and a jeweller, each chain feeding the next.
Fields · Mines · Markets
You receive a castle in the middle of a meadow, some coins and a little wood and stone. With that you found a kingdom: you build houses for the people, plow fields, open mines and workshops, and sell what's left to the three neighbouring towns.
Nobody wages war here — whoever prospers most wins. The game has no end: a list of objectives teaches everything step by step, and after it come ever-bigger prosperity milestones.
Wheat, wood, stone, fish and gold turn into bread, cloth, wine, pastries and jewels — mills, bakeries, dairies, weavers, vineyards, a distillery and a jeweller, each chain feeding the next.
Prices rise and fall with the stock of the neighbouring towns. Selling a little at a time earns more, and every few days a fair makes one good much dearer.
Each castle level widens the territory, enlarges the storehouse, brings more residents and unlocks a new tier of buildings. The last levels can't be bought: they ask for a real, happy kingdom.
Varied food, a tavern, a theatre, a school, a health centre and a post office make the people happier — and a famous kingdom fills its inn with paying visitors.
Three towns run by the computer grow on their own, send caravans to each other and compete with you on the prosperity table. They don't attack and aren't attacked.
The kingdom saves itself and is paused while you're away — it continues exactly where you left it, on any of your devices through iCloud.
Kingdom Lands is the native iPhone and iPad edition of Terras do Reino, a game from Marquitos Arcade.