Sweet Tooths icon

Sweet Tooths

Platforms · Treats · Racing

Coming soon to the App Store

Somewhere at the end of every course there's a jar of treats, and the critters want it. Run, jump and stomp your way there, picking up every sweet on the way — the cupcakes, the big ones, are kept behind a challenge.

You have three hearts: a hit or a fall costs one, and if you fall you start again at the last flag, keeping the treats you already have. A quick tap is a short jump and holding the button jumps high: the short one is the precise one.

What you'll do

Four critters

Mimi the kitten, Pompom the bunny, Bambu the panda cub and Ruiva the fox cub. They all run and jump the same, on purpose: choosing one is choosing a face, never an advantage.

12 courses

From the Meadow to the Sweetshop, through the orchard, the woods, the beach, the dunes, a cave, a gold mine, the snow, a glacier and the clouds — each with its own sky, and four songs that change every three levels.

Something new on every level

Jellies to stomp, hedgehogs that prick from above, bees going up and down, carnivorous plants popping out of their pots, time bombs that open walls, springs, lifts, moving platforms and cookies that crumble under your feet.

Three stars per level

One for reaching the jar, one for bringing every treat, one for arriving within the target time. Clearing a level opens the next one, and every level can be replayed for the stars you're missing.

Touch, keyboard or controller

Play with the on-screen buttons — the arrows on the left, the jump on the right, where the thumbs are — a hardware keyboard or a game controller.

Your progress goes with you

Stars and best marks are saved on the device and in iCloud, and follow you to your other iPhones and iPads. Playing on two devices never loses what you did on either.

Details

Platforms
iPhone and iPad
Requires
iOS 27 / iPadOS 27 or later
Languages
English, Portuguese, Spanish and French
Genre
Platformer · arcade
Privacy
Data Not Collected
Developer
Marcos Gomes (MarquitosPT)

Critters, treats, courses, music and sounds are all drawn and synthesized by the game itself.