Four critters
Mimi the kitten, Pompom the bunny, Bambu the panda cub and Ruiva the fox cub. They all run and jump the same, on purpose: choosing one is choosing a face, never an advantage.
Platforms · Treats · Racing
Somewhere at the end of every course there's a jar of treats, and the critters want it. Run, jump and stomp your way there, picking up every sweet on the way — the cupcakes, the big ones, are kept behind a challenge.
You have three hearts: a hit or a fall costs one, and if you fall you start again at the last flag, keeping the treats you already have. A quick tap is a short jump and holding the button jumps high: the short one is the precise one.
Mimi the kitten, Pompom the bunny, Bambu the panda cub and Ruiva the fox cub. They all run and jump the same, on purpose: choosing one is choosing a face, never an advantage.
From the Meadow to the Sweetshop, through the orchard, the woods, the beach, the dunes, a cave, a gold mine, the snow, a glacier and the clouds — each with its own sky, and four songs that change every three levels.
Jellies to stomp, hedgehogs that prick from above, bees going up and down, carnivorous plants popping out of their pots, time bombs that open walls, springs, lifts, moving platforms and cookies that crumble under your feet.
One for reaching the jar, one for bringing every treat, one for arriving within the target time. Clearing a level opens the next one, and every level can be replayed for the stars you're missing.
Play with the on-screen buttons — the arrows on the left, the jump on the right, where the thumbs are — a hardware keyboard or a game controller.
Stars and best marks are saved on the device and in iCloud, and follow you to your other iPhones and iPads. Playing on two devices never loses what you did on either.
Critters, treats, courses, music and sounds are all drawn and synthesized by the game itself.