Six worlds, 36 levels
Six levels in each world, each one a wall drawn brick by brick: a heart, an invader, a fortress, a vault… Clearing a level opens the next one.
36 walls of bricks to break
Drag your finger anywhere on the screen and the paddle moves with it, never hidden under your finger; tap to launch. Where the ball hits the paddle decides where it goes: in the middle it flies straight up, near the tips it slants. Send it behind the wall and watch it do the work.
Every world has its colors and brings something new: the Neon's rainbow walls and silver, the Factory's steel, the Gunpowder's TNT, the Crystal's titanium, and the Cosmos and the Supernova, where it all comes together — with a faster ball and a smaller paddle.
Six levels in each world, each one a wall drawn brick by brick: a heart, an invader, a fortress, a vault… Clearing a level opens the next one.
Colored bricks break with one hit, and the warmer the color the more points. Silver takes two hits, titanium three. TNT blows up and takes its neighbors with it — and the next TNT too. Steel never breaks: play around it.
Now and then a broken brick drops a capsule: a wide paddle, a paddle that catches the ball, a laser paddle, a slow ball, three balls at once or an extra life. Losing the ball takes every power with it.
One for breaking every brick, one for doing it without losing a life, one for doing it within the target time. Bricks broken one after another without touching the paddle grow the chain bonus, and every level can be replayed for the stars you're missing.
Play with the touch screen, a pointer, a keyboard or a game controller, upright or on its side, on iPhone and iPad — with a synthwave soundtrack and arcade sounds.
Stars and best marks are saved on the device and in iCloud, and follow you to your other iPhones and iPads. The game plays entirely offline.
Bricks, paddle, music and sounds are all drawn and synthesized by the game itself.